Trade Wars
25Jan/120

How GTN Works

Lets get one thing out of the way first: The Global Trade Network is not an auction house. It's a place you put your items for sale at a fixed price alongside everyone else's items. There is no minimum bid, only a sell price.

The search function is atrocious. In order to search for items you first need to specify a category and in most cases the subcategory as well. That will give you a list of items you can then filter by name. You also have the option of selecting the quality or level range and if the items are usable by you or any of your companions. The last option only applies to armor class and level as the GTN requires you to specify the armor class before searching the function is rather useless. For instance if you search for color crystals that is usable by you only it will still show crystals you cannot use due to force alignment. Also items are grey'ed out if you cannot use them.

The item list that you are provided with is sorted by stack price (if item is stackable), lowest to highest, by default. You cannot sort by single item price and to get it you will have to hover the mouse over the total price to see it.

Enough ranting about the search function. Now I need to rant on the sell function.

As mentioned above you are only able to put in a sale price when posting items. The GTN will also will in a default sell price for you. Always change that value. You have the option of putting your item for sale for 4  different time periods: 6 hours, 12 hours, 1 day, and 2 days. The deposit you will have to pay depends on the length of the "auction".

GTN Deposit

  • 6 hours - 5% of sell price
  • 12 hours - 10% of sell price
  • 24 hours - 13% of sell price
  • 48 hours - 15% of sell price

You will get your deposit back with the item when the auction expires or with the credits when it sells. The only time you will lose your deposit is when you cancel the auction. When an item is sold the GTN takes a 3% cut of the sale, but because you also get the deposit back the credits you can pick up from you mailbox is always greater than the sale, so you hardly notice the 3% cut.

Speaking of mails from the GTN. Whenever you sell an item you will get a mail instantly informing you about the sale and letting you know that in an hour you will receive the credits. If you do not check your mailbox before the credits arrive this mail will luckily vanish. The mailbox will also allow you to get attachments and credits from all mails with two simple clicks which makes the process nice and easy. The only gripe I have is the "get all attachments" button is right next to the "delete mail" button. One could easily press the wrong one if not careful.

So these are the basics of how the GTN works. Later I will discuss how we can use this to give ourselves a competitive edge when selling items.

 

17Jan/120

A Starting Point

Welcome to Trade Wars.

Even though I aim to explore all crew skills in the game, I will have to focus on a few to begin with. The most interesting crafting skill, with the most potential to me initially was Biochem with the support of Bioanalysis and Diplomacy as the corresponding gathering and mission skill. As my main is a tank the prospect of better than average med packs, stims and adrenals and the possibility of reusable consumables, it was an easy choice.

Being level 50 I have maxed all 3 skills to 400 and are now in the process of gathering information on the most profitable way to use Biochem and it's supporting skills. At the moment Implants seems to be the only profitable option other than selling materials gained from Bioanalysis and Diplomacy. So the strategy at the moment is to focus on Implants and go for the high level market. This area is large enough as there currently are 10 different Premium (green) schematics, which are all trainable from the skill trainer. These lead to 30 different Prototype (blue) schematics through reverse engineering, which again lead to 140 Artifact (purple) schematics. So a total of 180 different items to learn, craft and sell - and that's not even counting the critical crafts with augmentation slots.

I am also leveling an alt with Synthweaving, Archaeology and Underworld Trading. I am not at a stage where I can give any sound advise so I will continue to explore that avenue at a later time. I will try to learn as many crew skills as possible, but the game is still young and I do not want to spread my efforts too thin this early.

It is evident that a lot of work lies ahead and I will try to keep track of my endeavors on this site. Please subscribe and check back regularly for updates.