Trade Wars
18Jan/122

What Crew Skill Is Best For My Class?

So you have started a new character and are looking for the best crew skills to go with that class. Unless you are a tank and are planning on min-maxing end-game PvP or PvE it doesn't really matter. The goal here is to make a profit, not select what fits your class best. There are a number of things you need to look at when deciding what is best for you. Most of these factors are dependent on the server you are on so I cannot say one way or the other. Here are what you should be looking at:

  • Which crew skills are underused?
  • Which markets can I penetrate?
  • What are material prices like?

The most obvious factor is how many are using their crew skill to make credits. Chances are there are plenty of players with Biochem. This opens up for lesser used skills where the competition might not be as fierce.

Check out the different categories on the trade network. There might already be people that have cornered the market on specific items or even whole crew skills. Is it worth it going up against those players?

You might very well decide not to be a crafter but a gatherer. There are plenty of credits to be made supplying materials, schematics and other goods to other traders. If material prices are high there is usually not a huge profit to be made or the risk you will have to take is too overwhelming when starting out with a limited bank roll. An easy way to make a living is to have only gathering or mission skills.

Here is a look at how the different skills are connected.

 

Comments (2) Trackbacks (0)
  1. Why is cybertech not useful for all classes? As far as I know, all classes need armorings, ship mods, and ear pieces.


Leave a comment

No trackbacks yet.