Comments for Trade Wars http://swtor.onsberg.net Get tips, tricks and ideas on how to use crew skills to make credits Tue, 21 Feb 2012 07:35:22 +0000 hourly 1 https://wordpress.org/?v=4.5.14 Comment on Level 400 Biochem – Now What? by Cokes http://swtor.onsberg.net/?p=88#comment-22 Tue, 21 Feb 2012 07:35:22 +0000 http://swtor.onsberg.net/?p=88#comment-22 This is great, I don’t have Biochem but I like the idea. Could I take your spreadsheet and attempt to modify it for cybertech for my own personal use?

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Comment on Level 400 Biochem – Now What? by Docatron http://swtor.onsberg.net/?p=88#comment-21 Sun, 29 Jan 2012 00:00:04 +0000 http://swtor.onsberg.net/?p=88#comment-21 I aim to make something similar for all the crew skills as I progress through them. The problem right now is that the item databases out there right now does not contain much info on crafted items and schematics learned from reverse engineering. Most of the info you need has to be gathered the hard way.
Even though I am a software developer I don’t have any experience developing for the iOS platform. It is something I will look into even though I don’t know where to start – for instance what SDKs do I need for that and will I need an iOS platform to test and debug the software?

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Comment on Level 400 Biochem – Now What? by Erik http://swtor.onsberg.net/?p=88#comment-19 Sat, 28 Jan 2012 16:32:51 +0000 http://swtor.onsberg.net/?p=88#comment-19 The spreadsheet is great! I wish I had something like this for Cybertech.

Any chance you’ll be making spreadsheets for other crafts?

You know, if you turned this into an iPhone app, you’d make a killing.

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Comment on What Crew Skill Is Best For My Class? by Docatron http://swtor.onsberg.net/?p=74#comment-18 Fri, 27 Jan 2012 17:04:06 +0000 http://swtor.onsberg.net/?p=74#comment-18 I think when that picture was originally made they were only for non-force users.

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Comment on Companion Bonuses by Onsberg http://swtor.onsberg.net/?p=169#comment-17 Thu, 26 Jan 2012 21:49:04 +0000 http://swtor.onsberg.net/?p=169#comment-17 Yes, that one slipped through – fixed.

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Comment on A Closer Look At Gear by Onsberg http://swtor.onsberg.net/?p=92#comment-16 Thu, 26 Jan 2012 21:48:13 +0000 http://swtor.onsberg.net/?p=92#comment-16 If you look at the top I have listed the preferred name for each class/role. Don’t mind the icons, just focus on the specific type you need (IA DPS = Skill). There is no difference in the mirror classes.

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Comment on Companion Bonuses by Ben http://swtor.onsberg.net/?p=169#comment-15 Thu, 26 Jan 2012 21:24:35 +0000 http://swtor.onsberg.net/?p=169#comment-15 Jedi Knight can’t learn two crafting skills, actually no class can.

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Comment on What Crew Skill Is Best For My Class? by Daniel http://swtor.onsberg.net/?p=74#comment-14 Thu, 26 Jan 2012 19:32:53 +0000 http://swtor.onsberg.net/?p=74#comment-14 Why is cybertech not useful for all classes? As far as I know, all classes need armorings, ship mods, and ear pieces.

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Comment on Level 400 Biochem – Now What? by Onsberg http://swtor.onsberg.net/?p=88#comment-13 Thu, 26 Jan 2012 19:30:33 +0000 http://swtor.onsberg.net/?p=88#comment-13 I have not done that yet. I have not been able to find enough data to lay any statistical foundation for those calculations. I have seen people log their mission cost and yield but much more data is needed for it to be accurate.

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Comment on A Closer Look At Gear by Daniel http://swtor.onsberg.net/?p=92#comment-12 Thu, 26 Jan 2012 19:30:12 +0000 http://swtor.onsberg.net/?p=92#comment-12 Why are there different priorities for the mirror classes? For instance, why do smuggers have a different priority than agents? (Also, as an agent, alacrity is no good for me. Much, much rather have surge and, to a point, accuracy)

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